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	<id>https://libraryofhylia.com/index.php?action=history&amp;feed=atom&amp;title=Example_Multi-Language_Interview</id>
	<title>Example Multi-Language Interview - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://libraryofhylia.com/index.php?title=Example_Multi-Language_Interview&amp;action=history"/>
	<updated>2026-11-06T09:30:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://libraryofhylia.com/index.php?title=Example_Multi-Language_Interview&amp;diff=973&amp;oldid=prev</id>
		<title>ZoeySaurusRawr at 14:59, 28 December 2023</title>
		<link rel="alternate" type="text/html" href="https://libraryofhylia.com/index.php?title=Example_Multi-Language_Interview&amp;diff=973&amp;oldid=prev"/>
		<updated>2023-12-28T14:59:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:59, 28 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;隊を汗恐せ資朝ハマ開数べ視提ぜほそげ欧25購キヤ査減権るげあ倉面ウフ官消月くけぶぽ定坊斉遣壮ふすげで。撲チメ主97建潤事ょひラぶ出佐ウ飛謝ばてイぎ度表チ速遣併視こもせ際暮ラがほう樽載むくド現提とラぱ成伏る。情ぜうけお前30兵展ソ然9多ひぶイ策京おふリぜ設葉オ発技た西欺理リヨユ日9全ウヒ成守マワシツ受題ぜしぶと投本ヌヒ的断ょくとわ大無ロリ定応衝キヘユル顧幕族レすょち。|}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;隊を汗恐せ資朝ハマ開数べ視提ぜほそげ欧25購キヤ査減権るげあ倉面ウフ官消月くけぶぽ定坊斉遣壮ふすげで。撲チメ主97建潤事ょひラぶ出佐ウ飛謝ばてイぎ度表チ速遣併視こもせ際暮ラがほう樽載むくド現提とラぱ成伏る。情ぜうけお前30兵展ソ然9多ひぶイ策京おふリぜ設葉オ発技た西欺理リヨユ日9全ウヒ成守マワシツ受題ぜしぶと投本ヌヒ的断ょくとわ大無ロリ定応衝キヘユル顧幕族レすょち。|}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterviewEndMultiLanguage}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterviewEndMultiLanguage}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Examples]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ZoeySaurusRawr</name></author>
	</entry>
	<entry>
		<id>https://libraryofhylia.com/index.php?title=Example_Multi-Language_Interview&amp;diff=965&amp;oldid=prev</id>
		<title>ZoeySaurusRawr at 14:54, 28 December 2023</title>
		<link rel="alternate" type="text/html" href="https://libraryofhylia.com/index.php?title=Example_Multi-Language_Interview&amp;diff=965&amp;oldid=prev"/>
		<updated>2023-12-28T14:54:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:54, 28 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterviewStartMultiLanguage|A conversation with The Legend of Zelda: Tears of the Kingdom’s creative leads|https://www.theverge.com/23721063/zelda-tears-of-the-kingdom-interview-aonuma-fujibayashi|The Verge| May 12th, 2023 10:11 AM PDT}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterviewStartMultiLanguage|A conversation with The Legend of Zelda: Tears of the Kingdom’s creative leads|https://www.theverge.com/23721063/zelda-tears-of-the-kingdom-interview-aonuma-fujibayashi|The Verge| May 12th, 2023 10:11 AM PDT&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|English (U.S.)|日本&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterviewerTextMultiLanguage|Interviewer Name|What were the strongest feelings that you really wanted Tears of the Kingdom to evoke in players — both newcomers and people returning who’re familiar with Breath of the Wild?|ブレス オブ ザ ワイルド』を初めてプレイする人にも、また『ブレス オブ ザ ワイルド』に慣れ親しんだ人にも、『ティアーズ オブ ザ キングダム』がプレイヤーに喚起させる強い思いとは何だったのでしょうか？|}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterviewerTextMultiLanguage|Interviewer Name|What were the strongest feelings that you really wanted Tears of the Kingdom to evoke in players — both newcomers and people returning who’re familiar with Breath of the Wild?|ブレス オブ ザ ワイルド』を初めてプレイする人にも、また『ブレス オブ ザ ワイルド』に慣れ親しんだ人にも、『ティアーズ オブ ザ キングダム』がプレイヤーに喚起させる強い思いとは何だったのでしょうか？|}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ZoeySaurusRawr</name></author>
	</entry>
	<entry>
		<id>https://libraryofhylia.com/index.php?title=Example_Multi-Language_Interview&amp;diff=963&amp;oldid=prev</id>
		<title>ZoeySaurusRawr at 14:50, 28 December 2023</title>
		<link rel="alternate" type="text/html" href="https://libraryofhylia.com/index.php?title=Example_Multi-Language_Interview&amp;diff=963&amp;oldid=prev"/>
		<updated>2023-12-28T14:50:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:50, 28 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;InterviewStart&lt;/del&gt;|A conversation with The Legend of Zelda: Tears of the Kingdom’s creative leads|https://www.theverge.com/23721063/zelda-tears-of-the-kingdom-interview-aonuma-fujibayashi|The Verge| May 12th, 2023 10:11 AM PDT}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;InterviewStartMultiLanguage&lt;/ins&gt;|A conversation with The Legend of Zelda: Tears of the Kingdom’s creative leads|https://www.theverge.com/23721063/zelda-tears-of-the-kingdom-interview-aonuma-fujibayashi|The Verge| May 12th, 2023 10:11 AM PDT}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterviewerTextMultiLanguage|Interviewer Name|What were the strongest feelings that you really wanted Tears of the Kingdom to evoke in players — both newcomers and people returning who’re familiar with Breath of the Wild?|ブレス オブ ザ ワイルド』を初めてプレイする人にも、また『ブレス オブ ザ ワイルド』に慣れ親しんだ人にも、『ティアーズ オブ ザ キングダム』がプレイヤーに喚起させる強い思いとは何だったのでしょうか？|}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterviewerTextMultiLanguage|Interviewer Name|What were the strongest feelings that you really wanted Tears of the Kingdom to evoke in players — both newcomers and people returning who’re familiar with Breath of the Wild?|ブレス オブ ザ ワイルド』を初めてプレイする人にも、また『ブレス オブ ザ ワイルド』に慣れ親しんだ人にも、『ティアーズ オブ ザ キングダム』がプレイヤーに喚起させる強い思いとは何だったのでしょうか？|}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;隊を汗恐せ資朝ハマ開数べ視提ぜほそげ欧25購キヤ査減権るげあ倉面ウフ官消月くけぶぽ定坊斉遣壮ふすげで。撲チメ主97建潤事ょひラぶ出佐ウ飛謝ばてイぎ度表チ速遣併視こもせ際暮ラがほう樽載むくド現提とラぱ成伏る。情ぜうけお前30兵展ソ然9多ひぶイ策京おふリぜ設葉オ発技た西欺理リヨユ日9全ウヒ成守マワシツ受題ぜしぶと投本ヌヒ的断ょくとわ大無ロリ定応衝キヘユル顧幕族レすょち。|}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;隊を汗恐せ資朝ハマ開数べ視提ぜほそげ欧25購キヤ査減権るげあ倉面ウフ官消月くけぶぽ定坊斉遣壮ふすげで。撲チメ主97建潤事ょひラぶ出佐ウ飛謝ばてイぎ度表チ速遣併視こもせ際暮ラがほう樽載むくド現提とラぱ成伏る。情ぜうけお前30兵展ソ然9多ひぶイ策京おふリぜ設葉オ発技た西欺理リヨユ日9全ウヒ成守マワシツ受題ぜしぶと投本ヌヒ的断ょくとわ大無ロリ定応衝キヘユル顧幕族レすょち。|}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;InterviewEnd&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;InterviewEndMultiLanguage&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ZoeySaurusRawr</name></author>
	</entry>
	<entry>
		<id>https://libraryofhylia.com/index.php?title=Example_Multi-Language_Interview&amp;diff=960&amp;oldid=prev</id>
		<title>ZoeySaurusRawr at 14:47, 28 December 2023</title>
		<link rel="alternate" type="text/html" href="https://libraryofhylia.com/index.php?title=Example_Multi-Language_Interview&amp;diff=960&amp;oldid=prev"/>
		<updated>2023-12-28T14:47:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:47, 28 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterviewStart|A conversation with The Legend of Zelda: Tears of the Kingdom’s creative leads|https://www.theverge.com/23721063/zelda-tears-of-the-kingdom-interview-aonuma-fujibayashi|The Verge| May 12th, 2023 10:11 AM PDT}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterviewStart|A conversation with The Legend of Zelda: Tears of the Kingdom’s creative leads|https://www.theverge.com/23721063/zelda-tears-of-the-kingdom-interview-aonuma-fujibayashi|The Verge| May 12th, 2023 10:11 AM PDT}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;InterviewerText&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charles Pulliam-Moore&lt;/del&gt;|What were the strongest feelings that you really wanted Tears of the Kingdom to evoke in players — both newcomers and people returning who’re familiar with Breath of the Wild?|}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;InterviewerTextMultiLanguage&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Interviewer Name&lt;/ins&gt;|What were the strongest feelings that you really wanted Tears of the Kingdom to evoke in players — both newcomers and people returning who’re familiar with Breath of the Wild?&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|ブレス オブ ザ ワイルド』を初めてプレイする人にも、また『ブレス オブ ザ ワイルド』に慣れ親しんだ人にも、『ティアーズ オブ ザ キングダム』がプレイヤーに喚起させる強い思いとは何だったのでしょうか？&lt;/ins&gt;|}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;IntervieweeText&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eiji Aonuma&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We knew we were creating a world that was going to be filled with many different objects&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tools&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items for people to interact with, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we knew we wanted &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have this function &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game where you could combine things — put things together&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Through interacting with all of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things we were filling the world with, we wanted people to have this feeling along the lines &lt;/del&gt;of, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;“Oh, I was able to do this! But wait, what would happen if I tried this?” We wanted to kind &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;put players’ imaginations &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work — &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get you thinking proactively from your own end about what might be possible.  &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;IntervieweeTextMultiLanguage&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Interviewee Name&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This Japanese Lorem Ipsum is based on the kanji frequency count at tidraso.co.uk and includes about 50% kanji&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25% hiragana&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20% katakana and 5% roman numerals &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;punctuation. Katakana &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hiragana cluster in strings between 1 &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 chars at random points &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each paragraph&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hiragana occurs more often at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sentences&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather in clumps &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 chars rather than just single chars. Katakana is very unlikely &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appear &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a single character in Japanese text&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but hiragana could. Exclamation &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;question marks are &amp;quot;double&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;byte&amp;quot;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not standard ascii ones. Suggestions &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;improvements &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alternatives are welcome&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|著げばでょ教済トラどお復通ラるわフ報4西メ仕委ゃとや需問織トづだう古後街レひほ摘郎越ソ策2気オ弱声あぴど。断ゃ米現1転足限ヌサカイ度付てぼ用位イソキウ無査ナネコ名塞うしの禁題辞リレルイ印離ゃでじク。船なゃいッ前授れ苗災ナキ物9新シヤ住教そ字動ちてつラ込米チセ主形ラヨヌモ名義割セリ面平フナサ解公スゅ齢題メイ四緊ぽと見去せおろぶ品徳値何五み。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We’re hoping that people will have that creative thinking process over and over again &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they play through the game&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maybe even that they will carry that kind of thinking — that creativity and expanded imagination — into their real lives.|}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;隊を汗恐せ資朝ハマ開数べ視提ぜほそげ欧25購キヤ査減権るげあ倉面ウフ官消月くけぶぽ定坊斉遣壮ふすげで。撲チメ主97建潤事ょひラぶ出佐ウ飛謝ばてイぎ度表チ速遣併視こもせ際暮ラがほう樽載むくド現提とラぱ成伏る。情ぜうけお前30兵展ソ然9多ひぶイ策京おふリぜ設葉オ発技た西欺理リヨユ日9全ウヒ成守マワシツ受題ぜしぶと投本ヌヒ的断ょくとわ大無ロリ定応衝キヘユル顧幕族レすょち。&lt;/ins&gt;|}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{IntervieweeText|Hidemaro Fujibayashi|In developing this game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of our main goals — especially &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans who have played and put a lot of time into Breath of the Wild — was for them to feel the same kind of excitement and to be just as moved by Tears of the Kingdom as they were by Breath of the Wild — the same amount this time &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even more so&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We’ve heard from fans saying, “I wish I could erase all my memories of Breath of the Wild and relive it again,” and within the development team, we thought, “How can we kind of provide that? How can we provide that experience?”&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We really wanted to provide an experience that’s really new so that people who have spent a lot of time in Breath of the Wild, when they come back, they can say, “You know, I really felt as if I had lost my memories of Breath of the Wild.” &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And for newcomers, we just wanted them to be able to have that sense of awe and excitement as if they were playing Breath of the Wild, but obviously this time, it would be with Tears of the Kingdom.&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;We’ve heard from fans saying, ‘I wish I could erase all my memories of Breath of the Wild and relive it again.&amp;quot;&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterviewEnd}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterviewEnd}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ZoeySaurusRawr</name></author>
	</entry>
	<entry>
		<id>https://libraryofhylia.com/index.php?title=Example_Multi-Language_Interview&amp;diff=959&amp;oldid=prev</id>
		<title>ZoeySaurusRawr: Created page with &quot;{{InterviewStart|A conversation with The Legend of Zelda: Tears of the Kingdom’s creative leads|https://www.theverge.com/23721063/zelda-tears-of-the-kingdom-interview-aonuma-fujibayashi|The Verge| May 12th, 2023 10:11 AM PDT}} |- {{InterviewerText|Charles Pulliam-Moore|What were the strongest feelings that you really wanted Tears of the Kingdom to evoke in players — both newcomers and people returning who’re familiar with Breath of the Wild?|}} |- {{IntervieweeText...&quot;</title>
		<link rel="alternate" type="text/html" href="https://libraryofhylia.com/index.php?title=Example_Multi-Language_Interview&amp;diff=959&amp;oldid=prev"/>
		<updated>2023-12-28T14:35:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{InterviewStart|A conversation with The Legend of Zelda: Tears of the Kingdom’s creative leads|https://www.theverge.com/23721063/zelda-tears-of-the-kingdom-interview-aonuma-fujibayashi|The Verge| May 12th, 2023 10:11 AM PDT}} |- {{InterviewerText|Charles Pulliam-Moore|What were the strongest feelings that you really wanted Tears of the Kingdom to evoke in players — both newcomers and people returning who’re familiar with Breath of the Wild?|}} |- {{IntervieweeText...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{InterviewStart|A conversation with The Legend of Zelda: Tears of the Kingdom’s creative leads|https://www.theverge.com/23721063/zelda-tears-of-the-kingdom-interview-aonuma-fujibayashi|The Verge| May 12th, 2023 10:11 AM PDT}}&lt;br /&gt;
|-&lt;br /&gt;
{{InterviewerText|Charles Pulliam-Moore|What were the strongest feelings that you really wanted Tears of the Kingdom to evoke in players — both newcomers and people returning who’re familiar with Breath of the Wild?|}}&lt;br /&gt;
|-&lt;br /&gt;
{{IntervieweeText|Eiji Aonuma|We knew we were creating a world that was going to be filled with many different objects, tools, and items for people to interact with, and we knew we wanted to have this function in the game where you could combine things — put things together. Through interacting with all of the things we were filling the world with, we wanted people to have this feeling along the lines of, “Oh, I was able to do this! But wait, what would happen if I tried this?” We wanted to kind of put players’ imaginations to work — to get you thinking proactively from your own end about what might be possible.  &lt;br /&gt;
We’re hoping that people will have that creative thinking process over and over again as they play through the game, and maybe even that they will carry that kind of thinking — that creativity and expanded imagination — into their real lives.|}}&lt;br /&gt;
|-&lt;br /&gt;
{{IntervieweeText|Hidemaro Fujibayashi|In developing this game, one of our main goals — especially for fans who have played and put a lot of time into Breath of the Wild — was for them to feel the same kind of excitement and to be just as moved by Tears of the Kingdom as they were by Breath of the Wild — the same amount this time or even more so. We’ve heard from fans saying, “I wish I could erase all my memories of Breath of the Wild and relive it again,” and within the development team, we thought, “How can we kind of provide that? How can we provide that experience?”&lt;br /&gt;
We really wanted to provide an experience that’s really new so that people who have spent a lot of time in Breath of the Wild, when they come back, they can say, “You know, I really felt as if I had lost my memories of Breath of the Wild.” &lt;br /&gt;
And for newcomers, we just wanted them to be able to have that sense of awe and excitement as if they were playing Breath of the Wild, but obviously this time, it would be with Tears of the Kingdom.|&amp;quot;We’ve heard from fans saying, ‘I wish I could erase all my memories of Breath of the Wild and relive it again.&amp;quot;}}&lt;br /&gt;
{{InterviewEnd}}&lt;/div&gt;</summary>
		<author><name>ZoeySaurusRawr</name></author>
	</entry>
</feed>