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-- This module implements {{error}}. | |||
local p = {} | |||
local function _error(args) | |||
local tag = mw.ustring.lower(tostring(args.tag)) | |||
-- Work out what html tag we should use. | |||
if not (tag == 'p' or tag == 'span' or tag == 'div') then | |||
tag = 'strong' | |||
end | |||
-- Generate the html. | |||
return tostring(mw.html.create(tag) | |||
:addClass('error') | |||
:wikitext(tostring(args.message or args[1] or error('no message specified', 2))) | |||
) | |||
end | |||
function p.error(frame) | |||
local args | |||
if type(frame.args) == 'table' then | |||
-- We're being called via #invoke. The args are passed through to the module | |||
-- from the template page, so use the args that were passed into the template. | |||
args = frame.args | |||
else | |||
-- We're being called from another module or from the debug console, so assume | |||
-- the args are passed in directly. | |||
args = frame | |||
end | |||
-- if the message parameter is present but blank, change it to nil so that Lua will | |||
-- consider it false. | |||
if args.message == "" then | |||
args.message = nil | |||
end | |||
return _error(args) | |||
end | |||
return p |
Latest revision as of 20:29, 26 December 2023
Documentation for this module may be created at Module:Error/doc
-- This module implements {{error}}. local p = {} local function _error(args) local tag = mw.ustring.lower(tostring(args.tag)) -- Work out what html tag we should use. if not (tag == 'p' or tag == 'span' or tag == 'div') then tag = 'strong' end -- Generate the html. return tostring(mw.html.create(tag) :addClass('error') :wikitext(tostring(args.message or args[1] or error('no message specified', 2))) ) end function p.error(frame) local args if type(frame.args) == 'table' then -- We're being called via #invoke. The args are passed through to the module -- from the template page, so use the args that were passed into the template. args = frame.args else -- We're being called from another module or from the debug console, so assume -- the args are passed in directly. args = frame end -- if the message parameter is present but blank, change it to nil so that Lua will -- consider it false. if args.message == "" then args.message = nil end return _error(args) end return p